Wolfgang Lehrach | Code World Models for General Game Playing | Stanford HAI
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eventSeminar

Wolfgang Lehrach | Code World Models for General Game Playing

Status
Upcoming
Date
Wednesday, May 13, 2026 12:00 PM - 1:15 PM PST/PDT
Location
353 Jane Stanford Way, Stanford, CA, 94305 | Room 119
Topics
Machine Learning
Natural Language Processing
Attend Virtually

While Large Language Models (LLMs) show promise in many domains, relying on them for direct policy generation in games often results in illegal moves and poor strategic play.

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In this talk, I present an approach that moves away from direct prompting, instead using LLMs as program synthesizers to bridge the gap between natural language rules and symbolic world models.  The LLM receives a game description and example trajectories, and outputs an executable, symbolic world model (CWM) represented in Python. The trajectories also ensure the rules are correctly captured and aid in refining the CWM if they are not.  Note that even trajectories containing only a single player's observations and actions can be used to help validate and refine CWMs.  Furthermore, partially observed trajectories also allow comparisons between CWMs via a bound on the likelihood.  


Given a CWM, Monte Carlo Tree Search (MCTS) or Reinforcement Learning (RL) methods can play the game, and gameplay can be further enhanced by adding in LLM-derived synthesized value functions. Imperfect information games are handled by having the LLM synthesize inference functions to impute information sets, or by directly training reinforcement learning policies on top of the CWM.

Speaker
Wolfgang Lehrach
Staff Research Scientist, DeepMind