Brad Myers | Pick, Click, and Flick: Stories About Interaction Techniques
This talk will explain what interaction techniques are, why they are important and difficult to design and implement, and the history and future of a few interesting examples.
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This talk will explain what interaction techniques are, why they are important and difficult to design and implement, and the history and future of a few interesting examples.
In the last year, AI models have rapidly improved on public benchmarks measuring their ability to carry out research tasks autonomously. Such performance suggests that models may be capable of automating parts of the AI R&D process itself, thereby accelerating the pace of AI progress.

In the last year, AI models have rapidly improved on public benchmarks measuring their ability to carry out research tasks autonomously. Such performance suggests that models may be capable of automating parts of the AI R&D process itself, thereby accelerating the pace of AI progress.
This talk will cover key insights from the third AI100 report, AI Goes Mainstream: The Scaling Era and the Rise of Generative AI, set for release in November 2026. The report was commissioned by the AI100 standing committee and led by study panel chair Michael Wooldridge.

This talk will cover key insights from the third AI100 report, AI Goes Mainstream: The Scaling Era and the Rise of Generative AI, set for release in November 2026. The report was commissioned by the AI100 standing committee and led by study panel chair Michael Wooldridge.
Sessions run Wednesdays from 4:30–5:30 PM in CoDa E160. Each session features a different Stanford speaker; talk titles are announced by the organizers.

Sessions run Wednesdays from 4:30–5:30 PM in CoDa E160. Each session features a different Stanford speaker; talk titles are announced by the organizers.
When people use technology and devices like a computer, smartphone, tablet, watch, game console, set top box, or other consumer electronics, interaction techniques (IxTs) are the low-level reusable building blocks out of which their user interfaces are constructed.
An interaction technique starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse or finger, touchscreen widgets and gestures such as flick-to-scroll and pinch-to-zoom, text entry on computers and touchscreens, input for virtual reality, consumer electronic controls such as remote controls, game controllers, input for virtual reality systems like waving a Nintendo Wii wand or your hands in front of a Microsoft Kinect, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa or Microsoft Cortana, and adaptations of all of these for people with disabilities.
This talk will be based on Brad Myers’s university courses and his new book on this topic.

This research seminar is presented in collaboration with ACM BayCHI