Brad Myers | Pick, Click, and Flick: Stories About Interaction Techniques
This talk will explain what interaction techniques are, why they are important and difficult to design and implement, and the history and future of a few interesting examples.
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This talk will explain what interaction techniques are, why they are important and difficult to design and implement, and the history and future of a few interesting examples.
A Center for Neural Data Science Seminar Series

A Center for Neural Data Science Seminar Series
This session covers the foundational knowledge of GPUs, including their architecture, functionality, and applications in computing. It provides an introduction to GPU computing through the lens of the Marlowe SuperPod and prepares learners for advanced topics such as GPU-accelerated data science and machine learning.
Location: CoDa W401

This session covers the foundational knowledge of GPUs, including their architecture, functionality, and applications in computing. It provides an introduction to GPU computing through the lens of the Marlowe SuperPod and prepares learners for advanced topics such as GPU-accelerated data science and machine learning.
Location: CoDa W401
When people use technology and devices like a computer, smartphone, tablet, watch, game console, set top box, or other consumer electronics, interaction techniques (IxTs) are the low-level reusable building blocks out of which their user interfaces are constructed.
An interaction technique starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse or finger, touchscreen widgets and gestures such as flick-to-scroll and pinch-to-zoom, text entry on computers and touchscreens, input for virtual reality, consumer electronic controls such as remote controls, game controllers, input for virtual reality systems like waving a Nintendo Wii wand or your hands in front of a Microsoft Kinect, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa or Microsoft Cortana, and adaptations of all of these for people with disabilities.
This talk will be based on Brad Myers’s university courses and his new book on this topic.

This research seminar is presented in collaboration with ACM BayCHI