Brad Myers | Pick, Click, and Flick: Stories About Interaction Techniques
This talk will explain what interaction techniques are, why they are important and difficult to design and implement, and the history and future of a few interesting examples.
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This talk will explain what interaction techniques are, why they are important and difficult to design and implement, and the history and future of a few interesting examples.
The Center for Decoding the Universe brings together researchers across scientific disciplines to answer the biggest questions about our Universe by leveraging complex data with the most advanced computational methods.

The Center for Decoding the Universe brings together researchers across scientific disciplines to answer the biggest questions about our Universe by leveraging complex data with the most advanced computational methods.
This workshop will cover how NVIDIA RAPIDS offers a seamless experience to enable GPU-acceleration for many existing data science tasks with zero code changes. You will learn how to use GPU-accelerated tools to conduct data science faster, leading to more scalable, reliable, and cost-effective results!

This workshop will cover how NVIDIA RAPIDS offers a seamless experience to enable GPU-acceleration for many existing data science tasks with zero code changes. You will learn how to use GPU-accelerated tools to conduct data science faster, leading to more scalable, reliable, and cost-effective results!
When people use technology and devices like a computer, smartphone, tablet, watch, game console, set top box, or other consumer electronics, interaction techniques (IxTs) are the low-level reusable building blocks out of which their user interfaces are constructed.
An interaction technique starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse or finger, touchscreen widgets and gestures such as flick-to-scroll and pinch-to-zoom, text entry on computers and touchscreens, input for virtual reality, consumer electronic controls such as remote controls, game controllers, input for virtual reality systems like waving a Nintendo Wii wand or your hands in front of a Microsoft Kinect, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa or Microsoft Cortana, and adaptations of all of these for people with disabilities.
This talk will be based on Brad Myers’s university courses and his new book on this topic.

This research seminar is presented in collaboration with ACM BayCHI