Wolfgang Lehrach | Code World Models for General Game Playing
While Large Language Models (LLMs) show promise in many domains, relying on them for direct policy generation in games often results in illegal moves and poor strategic play.
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While Large Language Models (LLMs) show promise in many domains, relying on them for direct policy generation in games often results in illegal moves and poor strategic play.
This session is specifically designed for full-time graduate students within one year of obtaining their PhD, as well as current postdoctoral scholars, fellows, and researchers.

This session is specifically designed for full-time graduate students within one year of obtaining their PhD, as well as current postdoctoral scholars, fellows, and researchers.
Save the Date. Artificial intelligence is transforming how researchers collect, analyze, and learn from data. As AI systems become increasingly integrated into scientific discovery, business decision-making, and policy analysis, they are reshaping both the questions researchers can ask and the methods they use to answer them.

Save the Date. Artificial intelligence is transforming how researchers collect, analyze, and learn from data. As AI systems become increasingly integrated into scientific discovery, business decision-making, and policy analysis, they are reshaping both the questions researchers can ask and the methods they use to answer them.
The rapid acceleration of AI comes with a profound wave of anxiety. Across every sector of society, people are facing unsettling questions about their worth and their place in a shifting world.

The rapid acceleration of AI comes with a profound wave of anxiety. Across every sector of society, people are facing unsettling questions about their worth and their place in a shifting world.
In this talk, I present an approach that moves away from direct prompting, instead using LLMs as program synthesizers to bridge the gap between natural language rules and symbolic world models. The LLM receives a game description and example trajectories, and outputs an executable, symbolic world model (CWM) represented in Python. The trajectories also ensure the rules are correctly captured and aid in refining the CWM if they are not. Note that even trajectories containing only a single player's observations and actions can be used to help validate and refine CWMs. Furthermore, partially observed trajectories also allow comparisons between CWMs via a bound on the likelihood.
Given a CWM, Monte Carlo Tree Search (MCTS) or Reinforcement Learning (RL) methods can play the game, and gameplay can be further enhanced by adding in LLM-derived synthesized value functions. Imperfect information games are handled by having the LLM synthesize inference functions to impute information sets, or by directly training reinforcement learning policies on top of the CWM.